Usagi Shima is on PC, but your mobile island cannot come with you at launch. The premium version removes ads and microtransactions and adds desktop tools. For someone who has already spent months arranging a rabbit sanctuary on a phone, though, the purchase starts with a harder question: do you actually want to build it again?
studio rabbiko’s game launched on Steam on October 29 for Windows, Mac and Linux. The US listing checked on October 31, Eastern time, shows $6.79 against a $7.99 base price, a 15% discount. That is a dated US price, not a worldwide checkout quote. This is reported buying analysis, not a hands-on review; we have not tested the PC build, its progression or any save-transfer process.
A future import is not cross-save
The developer’s PC/mobile FAQ says the PC game was rebuilt in another engine. Jess explains that maintaining the mobile version through changing SDKs, APIs and plugins helped drive that decision. That is the developer’s explanation for the rebuild, not an independent audit of the mobile game’s reliability.
The immediate consequence is clear: the launch version starts a new island. The FAQ says importing an existing mobile island is planned for a future update, likely alongside support for multiple island saves. Neither feature has a release date in the current FAQ. Treat that as a plan, not something included in today’s purchase.
There is a separate answer about cross-platform support: the developer says it will not be supported because of limited resources. A later import could let a player bring an island across; that would not establish ongoing synchronization between a phone and a computer. Steam Cloud on a store page is not evidence that mobile progress transfers, either.
For returning players, this is the central buying distinction. If the appeal is keeping your existing arrangement and rabbit relationships, the PC launch does not currently supply that continuity. If rebuilding is part of the attraction, the missing transfer may matter much less. The same feature gap can land very differently depending on which island you want to spend time with.
Official PC promotional screenshot: studio rabbiko / Wholesome Games Presents. Prelaunch press imagery, not our gameplay capture.
Desktop tools help, but group movement is still a plan
The desktop case goes beyond a bigger view of the island. The developer lists remappable hotkeys for editing, camera movement, flipping objects and putting them away. Idle Mode pans around the island for people who want the rabbits on another screen while they work. The day/night cycle can be adjusted from five minutes to real time.
Those changes target two different uses: actively rearranging the island and leaving it running as something to watch. That helps explain the desktop pitch without assuming everyone wants an idle game to occupy a second monitor.
Multi-select needs a qualification. The feature post says it lets players put several objects away at once. Moving a selected group is only a proposed future addition. Someone hoping to shift an entire finished corner intact should not read “multi-select” as a promise that this already works.
The no-ad, no-microtransaction model is a clearer part of the proposition: a premium purchase instead of that mobile monetization structure. It does not, by itself, tell you whether collecting rewards or rebuilding an island will feel leisurely.
Official PC promotional screenshot: studio rabbiko / Wholesome Games Presents. The visible interaction is brushing a rabbit; it does not demonstrate progression balance.
Cute does not mean equally relaxing for everyone
Two named Steam reviews illustrate the question without settling it. Aggie Usagi, posting as Soraphina, praises decorating, small animations and watching the rabbits in idle mode. NHED describes discomfort with the parkour minigame’s moving layers and says its golden-carrot rewards make skipping it feel costly. These are individual accounts, not a representative survey or our own accessibility assessment.
The FAQ says specific minigames can be disabled in Island Settings, as can tips. That is useful control information. It does not establish that turning a minigame off preserves every reward opportunity, or that the earning balance NHED dislikes has been changed. We have not tested either claim.
If you want an undemanding decorating space, check whether the activities and rewards fit the way you want to play. A store-wide positivity label cannot answer that personal question.
Official PC promotional screenshot: studio rabbiko / Wholesome Games Presents. This is a photo-album dialog, not a mobile-save import screen.
Buy for the new island, or wait for an import announcement
The PC version has an understandable audience now: people who want a fresh rabbit island, desktop editing controls and a premium model without ads or microtransactions. Existing mobile players who mainly want to continue their current island have a concrete reason to wait. The next useful checkpoint is a developer announcement that actually ships import support, with its scope explained, rather than another vague expectation of cross-save.
For another small-scale game with a different cooperative pitch, see our Hela demo coverage. More releases are in the indie games archive.