Rejected Draft: web saves and Steam demo limits

3 min read
Editorial diagram separating incompatible web saves from capped Steam-demo carryover, as stated by Kuzzi.
GameGuideDog / Kuzzi / KuzziGames. Editorial diagram; developer-stated transfer rules, not an independent test.

Buying Rejected Draft on Steam does not mean bringing a browser save with you. In its November 4 announcement, developer Kuzzi says web saves are incompatible with the Steam version. Steam-demo progress has a different rule: it is supposed to carry into the paid game, with a cap of 1e51 Quintessence. We have not tested either path.

That distinction matters now that the incremental autobattler is available in Steam Early Access, following its November 11 release. Returning web players and demo players should not make the same purchase assumption. Familiarity with the game is one thing; continuity of an existing save is another.

Check where your progress lives

The developer’s save explanation explicitly treats web and Steam as separate games. It does not describe a browser-to-Steam migration tool. If preserving browser progress is your reason to pay, the stated incompatibility is a reason to stop and reconsider that purchase.

For Steam-demo players, the same post promises continuity but retains the previously announced currency cap. That is a bounded promise, not unlimited preservation of everything accumulated in the demo. The post is also a prelaunch announcement, not a newly released save fix or independent confirmation that transfers work after launch.

The free Steam demo remains offered. It gives newcomers a way to investigate the basic progression before paying, though trying a demo cannot establish the quality of the paid game’s later systems. Our John Gleep demo-fit analysis makes a related distinction between testing a premise and judging the additional paid content.

More progression, unfinished development

Kuzzi describes Reincarnation as a new prestige layer with alternate universes, Brushes as equippable progression bonuses, and Cards as permanent bonuses linked to sketches. These explain the paid version’s expansion beyond the demo. They are developer descriptions, not systems we have played or a verdict on their balance.

The current Early Access FAQ estimates another two to three months of development and identifies late-game balancing, translations and polish as remaining work. That timetable is an expectation, not a confirmed full-release date. A long progression pitch does not establish how much of that progression will feel worthwhile.

Editorial diagram distinguishing the available Steam Early Access release and demo from the developer's estimated development period.

GameGuideDog editorial diagram, based on Kuzzi / KuzziGames. Not gameplay or a completion test.

What the purchase buys today

At our November 13 check around 18:24 UTC, the US Steam store listed $9.87 against $12.99, with the introductory offer ending November 24. Those are regional, dated prices, not a worldwide offer. The page sells an Early Access game, not a completed release guaranteed by the developer’s estimated timetable.

For readers following our indie-games coverage, the practical next step depends on the save: browser users should not buy expecting migration; Steam-demo users should check the stated 1e51 Quintessence ceiling. Newcomers can start with the demo. None of those choices requires treating advertised longevity as a tested value claim. This is reported buying analysis, not a firsthand review.

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GuideDog Pack

Indie Games & Hidden Gems

GuideDog Pack focuses on indie games, early-access standouts, hidden gems, and smaller releases worth catching before they blow up.