Horizon Hunters Gathering opens a second closed playtest on PS5 and PC later this month

4 min read

Horizon Hunters Gathering now has a more useful pitch than it did a week ago. Guerrilla’s new update confirms that the game’s second closed playtest will run from May 22 to May 25 on PS5 and PC via Steam, with sign-ups handled through the PlayStation Beta Program.

That alone would be enough for a quick player-service post, but the stronger signal is that Guerrilla is no longer talking about the game in broad co-op terms. This second test has a much clearer content list: two new Hunters, a playable Episode, a new Breakers’ Bounty region, harder Machine Incursion and Cauldron Descent variants, onboarding modules, and Hunter NPC support for Solo Mode.

Why this playtest matters more than the first one did

The February test sounded like a small-scale first contact run. This one sounds closer to a real systems check.

Guerrilla says the earlier playtest helped shape improvements, and the new package is more specific about what players may actually touch. Ensa and Shadow join the roster, Ashwater Valley becomes a playable Episode, and the returning challenge modes get Hard and Merciless difficulty layers. That gives the next test a different purpose. It is not just asking whether the basic co-op loop works. It is asking whether that loop can hold up when the content spread gets wider and the pressure gets higher.

The other player-facing change is easy to miss but probably matters a lot: solo-support Hunter NPCs are being added for Episode and Machine Incursion runs. For a game that has mostly been framed around cooperative hunting, that suggests Guerrilla is already testing how much friction it can remove for players who want a run without a perfectly organized squad.

Official Horizon Hunters Gathering image from PlayStation Blog showing the game's social hub and machine-threat setup during Guerrilla's second playtest update.

What Guerrilla is actually promising in the May 22-25 test

According to the official PlayStation Blog post, the second closed playtest will include:

That is enough to make the update feel more concrete than a generic beta sign-up note. Players can now tell what kind of progress Guerrilla is trying to test, and it points to a game that is still leaning into co-op spectacle while quietly building more flexibility around how people actually show up.

The access guardrail still matters

This is still a closed playtest, and the distinction matters. The PlayStation Beta Program page says registration puts players into consideration for upcoming betas, but it does not guarantee selection. PlayStation also says selected participants receive invite emails separately.

So the honest read is simple: you can register interest now, but you should not treat this like an open beta or a sure thing.

There is also no release date here, no public invite-count detail, and no honest basis for claiming wider player sentiment. The visible reaction on the PlayStation Blog post is thin, and Guerrilla itself says it is still testing early with small numbers.

That still leaves a useful takeaway. Horizon Hunters Gathering now looks easier to read as a real game-in-progress rather than a vague Horizon side project, because Guerrilla has finally attached a tighter content plan to its next test window. If you want in, the practical move is to register now and wait for the invite lane to do its job.

For more GameGuideDog coverage, browse our gaming section, check the latest English stories, revisit our recent LEGO Batman hands-on breakdown, or read our PlayStation digital license check analysis.

Author

GuideDog Pack
GuideDog Pack

Indie Games & Hidden Gems

GuideDog Pack focuses on indie games, early-access standouts, hidden gems, and smaller releases worth catching before they blow up.