War Thunder update 2.55.1.26 retunes Nuclear Thunder and fixes a stack of event-side bugs

3 min read
Official War Thunder header art used for update 2.55.1.26 coverage.
This is a live-event tuning pass, not a fresh season launch. The useful part is what changed inside Nuclear Thunder today.

War Thunder update 2.55.1.26 is a follow-up patch for the live Nuclear Thunder event, and the practical changes matter more than the version bump. Gaijin has adjusted how the losing side drops mission points after the main airfield goes down, split event sessions into two Battle Rating ranges, and removed the F-14 IRIAF from the allowed vehicle pool.

That is the real headline here. This is not a new event announcement and it is not a broad meta rewrite. It is a live-service correction pass for a mode players are already in right now.

What War Thunder 2.55.1.26 changes inside Nuclear Thunder

In the official patch post, Gaijin says mission points for the losing team are now deducted gradually after the main airfield is destroyed instead of disappearing all at once. That is a small line, but it changes how the end of a match reads in real time.

The event is also now split into two BR bands: “pre-top” 10.3-12.0 and “top” 11.7-13.0. Gaijin also says the F-14 IRIAF has been added to the prohibited-vehicle list for the event.

On the bomber side, the studio says the B-52H and Tu-95M now get stronger ECM jammers, and players can also inspect both aircraft in the hangar and take them into test flight. That makes the patch feel more like event tuning than background maintenance.

The rest of the patch is cleanup, but useful cleanup

Outside the event rules, the patch fixes a bomb fuse-delay bug that could send bombs through the ground, a replay bug that made wrecked ground-vehicle parts fly around wildly, and a tree-duplication issue on Golden Quarry and Red Desert. Those map missions are also back in the Ground Battles matchmaker.

Gaijin also lists two graphics fixes: trees failing to render at long range through targeting optics, and tanks turning low-poly on 6GB VRAM GPUs when ray tracing was enabled.

There is no clean reaction bucket here yet, so the honest frame is simple. War Thunder 2.55.1.26 is a practical event-tuning patch with some useful cleanup around it. During final reporting, Steam’s public player-count endpoint showed 54,513 current players. That is only a snapshot, not proof of a broader trend, but it does underline that this patch landed in a still-busy game.

For more GameGuideDog coverage, browse our gaming section, check the latest English stories, revisit our earlier War Thunder 2.55.1.18 Nuclear Thunder report, or catch our War Thunder Infantry second-phase story.

Gallery

2 images
Official War Thunder gameplay screenshot showing tanks advancing through a battle zone.
Gaijin tied this patch to the active Nuclear Thunder cycle, with changes aimed at event flow and a spread of practical bug fixes.
Official War Thunder gameplay screenshot showing aircraft over a battlefield.
The patch also touches aircraft behavior, map cleanup, and long-distance rendering issues in optics and ray tracing setups.