Trials of MAYA is live on Gamefound, and it cleared its funding goal in four hours. That is a meaningful opening signal for a new tabletop property, but the more useful reason to pay attention is that prospective players do not have to back it blind: its publisher has a Tabletop Simulator module and a public how-to-play path already available.
The pitch is an expandable, card-driven arena combat game in the MAYA Narrative Universe. Department of Lore lists nine champions, five game modes, 340-plus cards, and support for one to four players. Sessions are estimated at 60 to 180 minutes, which puts this well clear of a quick skirmish filler.
What kind of game is this?
The cleanest shorthand is “tabletop MOBA,” but that needs unpacking. Players choose a champion, use customizable decks, manage energy, and fight across an arena. The official site describes five modes; the campaign’s how-to-play update specifically names Siege 2v2, Siege 1v1, and the Bounty Hunt: Headhunters mode.
That breadth is appealing, but it is also the part buyers should examine most closely. A game promising multiple competitive formats can offer real replay value, or it can spread its rules support thin. The published play material is therefore more valuable than a cinematic pitch: watch it and check whether the action-card timing, deck construction, and arena objectives look like the sort of decisions your group wants to revisit.
Why the launch has real heat
The campaign is not being treated as a guaranteed hit just because it funded quickly. But getting over the line in four hours is a concrete early signal, especially for a game without the safety net of a giant legacy tabletop brand. It follows a pre-launch period with public demos, Tabletop Simulator access, and a growing pool of preview coverage rather than a campaign appearing from nowhere.
There is also a defined creative identity behind it. Zain Memon is named as designer, while the game sits inside the wider MAYA project created by Memon and filmmaker Anand Gandhi. The official framing promises a fantasy setting built for this game line instead of a licensed universe pasted over familiar mechanisms. Whether that world lands is subjective; the useful fact for backers is that the campaign is introducing both a game system and a setting at once.
The sensible buyer move: play before you pledge
Trials of MAYA’s publisher points readers to a playable Tabletop Simulator module and listed in-person playtest locations. That makes this unusually straightforward advice:
- Try the digital module if your group is comfortable with Tabletop Simulator.
- Use the official how-to-play material to see whether the action-card system makes sense before comparing pledge tiers.
- Treat the campaign’s early funding as interest, not proof that the finished game will be right for you.
The campaign is live, and the core shape is clear: a substantial competitive arena game with deck construction, several modes, and a production built around distinct champions. For players who have wanted a heavier board-game answer to the rhythm of a MOBA, Trials of MAYA is one of this week’s more credible crowdfunding watchlist entries. For everyone else, the free try-before-you-back option is the best filter available.
For more tabletop coverage, browse the board-games lane, read our Stormlight: War for Roshar Kickstarter watch, see the Castle Ravenloft 2027 buyer breakdown, or catch the latest board-game articles.