Revenge of the Mage left Early Access on November 11, but returning players should check one detail before planning their next build: version 1.0 resets Early Access saves and leaderboards. SinginGiant says everyone starts the full release with a fresh save. Owning the game carries forward; your old progress does not.
The first-person action roguelite is $6.99 on the U.S. Steam store, down from $9.99 through November 25, at our November 12, 00:16 UTC check. That is the regional introductory offer for new buyers. The developer separately says existing owners receive 1.0 and its content at no extra charge.
The reset is separate from save recovery
The full-release announcement also lists automatic recovery for damaged or interrupted saves. That does not promise to import Early Access progress. The same post explicitly requires a fresh start for 1.0. Recovery from damaged data and compatibility with an older progression system are different things.
We have not tested either process. For returning owners, the practical expectation is a new progression climb, not resuming the account they left behind. There is no second purchase requirement in the developer’s existing-owner statement.
SinginGiant, older press-kit promotional screenshot, WIP v0.0.1.72. Full frame and subject-to-change notice retained; not a verified 1.0 capture or performance test.
What the full release contains
SinginGiant’s launch notes describe the Blood Moon realm and a final encounter, alongside Blood Mage and Umbral Mage archetypes. The listed unlock conditions put Blood Mage after Blood Moon and Umbral Mage after defeating Enoeht. They are progression goals, not a promise that both are available immediately after the reset.
The announcement lists four custom decks, 91 passive cards, 20 filler choices and 18 Spell Books. Those books modify spell behavior. It also describes a smaller gold penalty on death or early exit, reduced from 75% to 25%, and full health and armor at the start of each arena.
Read that list as a description of the release’s systems, not a clean list of everything added overnight. The earlier developer feed already documented Deck Building and expanded equipment. An October update also described the reduced death penalty, controller support and save protection. The launch post combines new content with work delivered before 1.0.
Store labels are not a launch verdict
At the same U.S. check, Steam showed Mostly Positive across 159 overall reviews and Mixed across 13 recent reviews. These are rolling storefront windows, not an isolated sample of the full release. They cannot establish whether the reset or the new build has gone down well.
SinginGiant, older promotional imagery from the same WIP press kit. The visible frame-rate overlay is not our benchmark; content and graphics were subject to change.
Steam lists single-player, full controller support and Steam Deck Playable. Playable is not Verified, and neither the label nor the developer’s optimization notes substitute for a current performance test. Polish is among the listed interface languages; localization quality is untested here.
For readers following our indie coverage, the decision is concrete: new buyers can weigh the discounted spell-combat pitch, while returning owners must accept starting over. Our MycoRelic launch analysis makes the same distinction between release promises and tested results. This is reported launch coverage, not a hands-on recommendation. The clear change is access to the full release, with a mandatory reset attached.