Hela’s Steam demo does not include the four-player online co-op promised for the full game. It is a separate adventure for solo play or local split-screen with one friend. If your group is scattered across different homes, that distinction matters more than the download button.
The Steam listing still offered the demo when checked on October 29, after the October 19–26 Next Fest had ended. The full game remains scheduled for December 1, 2026. This is reported prelaunch analysis, not a review: we have not played the demo or tested its multiplayer, controls or performance.
A separate story, with a smaller co-op scope
Windup’s October 15 demo announcement describes a purpose-built map and story rather than a section lifted from the main campaign. The mice must restore the witch’s protective magic and gather enough Glimmer to return to her cottage. That gives the trial its own objective without making it a preview of the opening hours of the full game.
The developer explicitly rules out online co-op in this demo. Solo play and two-player local split-screen are the stated options. Steam’s full-game page also lists online co-op, but those store categories describe the product being sold, not every mode in its separate demo. Confuse the two and your online group has planned the wrong evening.
There is still a useful reason to investigate the trial. Windup says it includes mouse-sized exploration, physics experiments and puzzles involving the Froggy backpack. The Shade system creates magical copies of a mouse to help with tasks that need extra paws, including during solo play. Those are concrete systems to look at, rather than a promise that simply adding friends makes everything better.
Windup Games / Knights Peak. Official October 8 showcase image; promotional material, not our gameplay.
For someone playing alone, the key question is whether moving through oversized spaces and arranging those interactions feels satisfying. For a pair sharing a screen, it is whether the same activities work as a shared task. Those are things a trial can help you judge for yourself. Neither answer establishes how a four-person online session will behave.
Brewing gives the full-game pitch a direction
The broader design has a more specific hook than cute mice in a large garden. In a September 18 Xbox Wire feature, Windup marketing manager Norbert Litwinski describes brewing as an interactive process, with recipes requiring particular ingredients and sequences of actions. Remedies then open movement and puzzle possibilities, including new ways to approach familiar places.
That makes the proposed exploration loop worth watching: go out, find ingredients, return to brew, then reconsider an obstacle with another tool. That could give a return trip a practical purpose. That is an interpretation of the design pitch, not a finding that the finished progression is rewarding.
Windup Games / Knights Peak. Official October 8 showcase image; promotional material, not our gameplay.
It also suggests a better question for launch coverage than whether the scenery is charming. Do the tools create meaningfully different solutions, or mainly gate access to another route? The developer’s description establishes the intention. It cannot settle the balance, variety or pace of a full campaign, and we are not claiming the demo contains every brewing mechanic.
What online friends still need to check
The full game’s current Steam description promises online co-op for up to four players, alongside solo play and local split-screen. Keep that four-player number attached to online mode. It is not evidence of four-player local split-screen, crossplay between platforms or save transfer from the demo.
The Xbox Wire feature also announces day-one Game Pass availability. That is a launch promise, not a verified entitlement for every subscription tier or region. Before planning a group purchase or subscription around Hela, check the final platform and access details relevant to each person. We have not tested account linking, network reliability or any version of the game.
Windup Games / Knights Peak. Official October 8 showcase image; promotional material, not our gameplay.
The separate demo map creates another useful boundary: finishing the trial should not be treated as completing a confirmed portion of the campaign. Nor should missing online play be read as evidence that networking is broken. It is a stated scope limit. A smaller demonstration can answer a movement or puzzle question while leaving a group’s most important multiplayer question open.
Our earlier Hela watchlist coverage introduced the co-op premise. This follow-up has a narrower job: separate what is available to try from what remains promised. Find more reported indie coverage in our indie games archive.
The practical call is simple. Try the separate demo if solo or local two-player exploration is what you want to investigate now. If four friends online are the deciding factor, wait for confirmation of the full release’s modes and access terms around the scheduled December 1 launch. A local trial is useful evidence for your own tastes; it is not a four-player online test.