Far Far West finally has the kind of post-launch checkpoint that is worth treating as a real buyer story. At our Tuesday, September 1, 2026 refresh around 2026-09-01 13:18 UTC, Steam still showed the Frostburn update live, the game discounted 20% from $19.99 to $15.99, an Overwhelmingly Positive all-language review base at 36,738 total reviews, and 4,730 current players.
That is enough for a real review snapshot. It is not enough to pretend Far Far West has left Early Access behind or that one large positive score magically settles every complaint players still have about content depth, enemy behavior, and long-term repetition.
Frostburn matters because it changes the shape of a run
The update is not a tiny tune-up disguised as a headline.
In the official August 27 post, Evil Raptor frames Frostburn as the first big update after a quiet stretch following the game’s April launch into Early Access. The practical part is the feature list. The team says Item Fragments were reworked into Blueprints, new lighthouses now reveal maps and unique locations, Uranium became the in-mission currency for a lot of on-run spending, and the patch added the first batch of melee weapons on top of broad balance and bug-fix work.
That is why this update is worth more than a routine patch-note brief. It hits progression, discovery, and combat flow at the same time. If you already liked Far Far West, this is the kind of update that can actually freshen the loop instead of just sanding the edges.
The Steam audience is big enough that support cadence matters
Plenty of Early Access updates land on games that no longer have a real public layer around them. That is not the situation here.
Steam’s all-language summary still sits at 35,109 positive reviews against 1,629 negative ones. The official current-player endpoint returning 4,730 people in game at the same refresh does not make this a giant mainstream breakout, but it does confirm a live audience large enough for update quality to matter right now.
The official post also helps on tone. Evil Raptor openly says the months after release “knocked” the small team sideways, and that the studio wants to start sharing more regular progress updates and dev blogs again. That reads less like a victory lap and more like a team trying to prove the game still has forward motion after an unexpectedly successful Early Access launch.
The quick hotfix on the same day helps that case. In a follow-up Steam post, the team said promo codes were fixed and Marauders now freeze correctly. That is a small note, but it shows the update did not just drop and vanish.
The positive score is real, but the caveat is real too
This is where the article needs to stay honest.
Far Far West has a much stronger review floor than a normal small co-op shooter in Early Access. At the same time, the representative review texture in the packet does not read like blind consensus. Positive players keep praising the speed of the gunplay, the co-op fit, and the robot-cowboy tone. The recurring complaints are narrower, but they repeat often enough to matter: content can run dry, enemy AI can feel too simple, and some players still mention crash or performance workarounds.
There is also a first-party warning right inside the Frostburn post. The developers say players who hit performance issues or crashes should try turning AMD FSR on or off because AMD Frame Generation issues across multiple titles were affecting the game. That does not mean Far Far West is technically busted. It does mean the update story is not clean enough to write like a victory parade.
So the honest framing is stronger than “cool patch, move on” and weaker than “problem solved.” Frostburn makes the game easier to revisit and easier to recommend to the right co-op crowd. It does not erase the fact that buyers are still stepping into an unfinished build.
The clean buyer read right now
Far Far West looks like a healthy Early Access game with real momentum, not a tiny project pretending to have a community. The 20% sale helps, the review base is broad, and Frostburn changes enough of the progression and mission flow to count as a meaningful support checkpoint instead of empty maintenance.
The buyer warning belongs in the same sentence. This is still an Early Access recommendation with clear rough-edge risk. If you want a stylish 1-4 player co-op shooter and you are comfortable buying into an evolving game, $15.99 is a fair time to look at it. If you want a settled final verdict, the current evidence still says wait.
For more GameGuideDog coverage, browse our gaming section, compare another live-service upkeep story in our Big Walk 1.5.1 patch notes, revisit a different Early Access buyer read in our Allumeria Steam review snapshot, or open the latest English stories.