Elsewhere 1.0: LAN now, Steam networking later

5 min read
Machines and pipes inside a block-built industrial hall in Elsewhere.
Four White Cats / official press kit. Supplied promotional screenshot; not our gameplay capture.

Elsewhere has reached 1.0, but the useful buying question is what kind of crafting project you want to take on. Four White Cats’ sandbox pairs block building with quests, machinery and long technological progression. Its current store page also draws a distinction that matters before arranging a group session: LAN multiplayer is listed now; Steam multiplayer support remains planned.

The October 16 release is a milestone in accumulated development, not evidence that every advertised system arrived that day. In the October 12 announcement, developer Sergio said the version number would change while updates continued. The launch recap then listed work added during Early Access. Reading that recap as one enormous launch patch would give returning players the wrong expectation.

This is reported analysis of the current listing and developer announcements, not a hands-on review. We have not tested progression, world saves, networking or performance. The question is who the advertised game suits and what a purchase includes, not what score it deserves.

The hook is direction inside the sandbox

The store describes a path from basic tools through resource processing to fusion power and particle accelerators, with magic and alchemy alongside technology. It explicitly cites classic Minecraft modpacks as inspiration. Quests provide direction, but the developer says they need not be followed linearly, or followed at all.

That combination is the clearest reason to investigate Elsewhere: a building sandbox with an advertised route through increasingly elaborate production. Someone who enjoys deciding what to automate next has a more specific proposition to assess than another open world promising endless freedom. Someone who mainly wants immediate survival pressure should examine that progression focus rather than assume the block-built presentation answers the question.

Four White Cats advertises more than 8,000 blocks, over 7,000 recipes and roughly 400 quests. Those are the developer’s counts, not an inventory we audited. Large totals cannot tell you how clearly recipes connect, how much repetition sits between milestones or how satisfying a machine is to build. They establish the intended scale; they do not establish its quality.

A character wearing a pink creature-shaped hat floats above pipes and crops beside block-built towers.

Four White Cats / official press kit. Supplied promotional screenshot, not our gameplay capture.

LAN is the present offer; Steam networking is a plan

The current description lists LAN multiplayer among existing features. Its separate planned-features section lists multiplayer optimization, Steam multiplayer support and native Linux support. Steam’s platform metadata currently lists Windows, with Mac and Linux marked unavailable.

For friends buying specifically to play together, that wording deserves more attention than the 1.0 badge. Do not purchase on the assumption that planned Steam networking already provides the setup you want. We have not installed or validated a LAN session, and the listing does not establish a tested connection procedure for this article.

The storefront also carries a Cross-Platform Multiplayer badge. That broad label does not explain the transport or platform combination, and it does not overrule the explicit Linux roadmap. We cannot turn the badge into a promise of universal crossplay. Nor does a planned optimization establish that the existing mode is unusable; either conclusion would go beyond the evidence.

The stockpile fixes still need their qualifiers

Post-launch notes show continued work. Version 1.0.1 on October 20 says stockpile errors in multiplayer were fixed. Version 1.0.2, also dated October 20, describes another stockpile repair tentatively. That qualification matters: the developer presented a possible fix, not an independently confirmed all-clear.

October 23’s 1.0.3 notes add seed and sapling markets and a command for renaming the current world. They also claim a builder-crash fix and a crouch-binding repair, and change waypoint teleporting to on by default. These are concrete update claims, not proof that save migration, multiplayer or every machine now behaves correctly.

Stone towers, timber houses, paths and cultivated gardens spread across a hillside settlement.

Four White Cats / official press kit. This supplied settlement view does not demonstrate a tested save or network session.

Buy the current scope, not the roadmap

Checked October 25, the US Steam listing shows $11.19 against $15.99, a 30% introductory discount displayed through October 30. That is a regional base-game offer, not a Polish price or completed checkout. A discount does not settle the networking question.

Elsewhere’s strongest pitch is its guided route through a large crafting sandbox. If that is the attraction, the current feature list gives you something concrete to investigate. If native Linux or Steam networking is essential, wait for an explicit shipped-feature update rather than treating the roadmap as part of today’s purchase. Returning players should read the actual patch notes instead of assuming 1.0 rebuilt the game overnight.

For another co-op launch decision, see our Go-Go Town analysis. Our Mycopunk 1.0 report likewise separates release claims from tested results; more coverage is in the gaming archive.

Author

GuideDog Pack
GuideDog Pack

Indie Games & Hidden Gems

GuideDog Pack focuses on indie games, early-access standouts, hidden gems, and smaller releases worth catching before they blow up.